"Show me where it hurts and I will make it worse"

I play games, do science and regret nothing





when im a parent i won’t take my kid’s electronics when they get in trouble i’ll just take the charger so i can watch the fear in their eyes as they use it less and less while the battery slowly begins to run out

Damn. Why didn’t I think of that!!! 

Or leave no spare battery packs for the xbox controller!


you’re taking away our future. without future, we have no hope.





Finishing the Citadel DLC again was such a bad idea

I had so much fun playing it, but now I just feel hollow and like I don’t belong here

cheer up, friend. at least you’ll never end your interstellar journeys like this guy.





a post where I explain with images how foxes are the best thing ever, and how if you disagree you are obviously wrong


"From Mark Darrah, Executive Producer of Dragon Age: Inquisition

I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.

Thank you again for your patience and support!





After about two weeks of on and off work, my Cullen maquette is nearly finished. He stands at a little over a foot and is majestic in every way. I’m fairly happy with him and I plan on sending one or two up to Bioware and Brianne Battye once I cast and find a better base for him.

Wow! He’s amazing!

Tag(s): #Dishonored